Jonas K. Pastoors
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Jonas K. Pastoors
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Game-flow Chart
Game-flow Chart

Game-flow Chart

The chart illustrates the first draft of everything participants will see during a playthrough.

Gameloop Diagram

Gameloop Diagram

Shown is visualization of what core gameplay would be like. This method allowed for rapid iteration during this phase of development.

Visual Prototype of the Environment

Visual Prototype of the Environment

The graphic shows an early draft of the field layout, that was tested in the pen & paper prototype.

Pen & Paper Prototyping

Pen & Paper Prototyping

I asked colleagues to help me test my designs and assumptions on paper.

Pen & Paper Prototyping

Pen & Paper Prototyping

Most modifications to the game layout and its rules happened in this stage. No big changes in design were necessarcy, once I started executing my ideas in the engine.

Core Diagram

Core Diagram

Before starting implementation, I created a diagram of all important aspects I needed to keep track of during development. This allowed for easy planning and effective time management.

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Game-flow Chart
Gameloop Diagram
Visual Prototype of the Environment
Pen & Paper Prototyping
Pen & Paper Prototyping
Core Diagram

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