Jonas K. Pastoors
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Iron Harvest
Iron Harvest

Iron Harvest

Time on project: 4 months (2018)

Studio: KING Art Games

Team size: 33

Technology: Unity 5

Genre: Real-time strategy

Responsibilities:

- Feature Research

- Game Design

- Documentation

Maze Slaughter

Maze Slaughter

Time on project: 10 months (2019-2020)

Studio: Giant Gun Games

Team size: 14

Technology: Unreal Engine 4

Genre: First-person shooter rogue-like

Responsibilities:

- Game Design

- Feature Research

- Pitch preparation

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